Character Creation

In order to play Neverwhere you’ll need to create a character. A character is your alternate persona for the game world. They needn’t be anything like you, they could be completely different in any number of ways but they should be something – or someone – that interests you and they should have some sort of ‘hook’ that can get them into adventures. Perhaps they’re just a bad luck magnet, perhaps they trade in favours like the Marquis de Carabas or perhaps they’re a Bravo or Guide, hiring their services out to anyone who needs them.

In order to make a character, you need a clear view of what they are in your head and then you can scribble down a few notes about them and work up a character sheet.

A starting character consists of five adjectives, strung into descriptive sentences, and up to three occupations. You can take a ‘very’ adjective, that counts as two or a different adverb connected to an adjective, that makes it count as three. You probably shouldn’t do this with a new character though because you won’t be able to do very much. You can double up an occupation to make yourself a ‘professional’ or triple it up to make you a ‘master’. This will limit you though, just like with the adjectives.

Depending on what barony, tribe or fiefdom your character is a part of you may also get a ‘knack ’. This is a special ability, usually something supernatural or otherwise strange, that you can tap into.

Example:



Melanie is making up a new Neverwhere character and fancies playing a Rat-Speaker. She decides to name her Rat-Speaker Chlamydia. She then picks five adjectives out for her new character. Whimsical, pixieish, cute, fast and wiry. She decides that Chlamydia is a professional guide and a novice cook. As a Rat-Speaker she has the ability to speak the Rat language for free as her knack, as well as a Master. So she’s a master of the Rat-Tongue. She then picks out a few bits and pieces that Chlamydia might have with her as equipment and she’s ready to play.